Don’t Walk, Crawl! Rules
Drafting Your Crawlers
Shuffle the deck and place 2× the number of players cards faceup on the table. Everybody rolls a die, and the highest roller chooses the first Crawler, then the player to their left, and so on until everybody has one Crawler. The last person to choose chooses again, and the drafting continues to their right. Then lay out 2× the number of players cards again, and draft in the reverse order, so that all players have 4 Crawlers.
Drafting Round 1
(4 player example)
Drafting Round 2
(4 player example)
Starting Your Crawl
This Crawl consists of 4 Floors (due to budget cuts). At the start of each Floor, secretly select one of your drafted Crawlers and put it facedown on the table. Once everyone has done this, everyone reveals their Crawler card at the same time and places the corresponding Crawler figure on the START tile. For the 1st Floor, roll to see who goes first. For subsequent Floors, the loser of the last Crawl goes first (if multiple, then roll). Turn order continues to the left.
Your Turn
On your turn, roll your die and move your Crawler figure that number of spaces, making sure to pay attention to your Crawler Ability, as well as the abilities of other Crawlers and Floor Tiles. If Floor Tiles or other Crawlers’ Abilities trigger during a player’s turn, the order of operation is:
Remember: The majority of Crawler Abilities are mandatory, but some are optional!
Floor Tiles
Floor Collapse
The first Crawler to cross the Finish Line is declared the winner and is placed in the 1st square; the second Crawler to cross the line is placed in the 2nd square. Once both of these squares are filled, the Floor collapses. The two winners receive the lowest available Gold and Silver Point Tokens, and then all Crawler cards and figures are discarded. All players select a new Crawler and begin the next Floor. On the 4th Floor, proceed to Crawl Ends instead.
Crawl Ends
Once all 4 Floors have been completed, Point Tokens are totalled. The player with the highest number of points is declared the winner of the Crawl! In the case of a tie, roll a die to decide (or play again to determine the one true winner!)
Now get out there, Crawlers, and kill, kill, kill!
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